Hi guys I think I have strange question. I made some sprites for my very first totally own game. Generally speaking its will be game mostly focused on destroying blocks like in Terraria for example. So I decided to use tilemap to make a grid of my blocks to get possibility to destroy it one by one. But when I drawing my grid with my sprites its looks soo boring. I will put some images to better describe my problem:
This is from Aseprite here my sprites are very pretty mixed with each other - making smooth transitions [mostly because is not just the square next to the square]. Dungeon/Ground like this will look awesome in game.
There is photo from Unity with my Scene (grid) + Unity Game. Its look terrible. So… IM SURE there is a possibility to make some smooth transition like in Aseprite but… How? How can I make something like on 1st screenshot in Unity keeping chance/possibility to destroy blocks one by one?