Making statues from rigged characters

Heyo !

I'm very bad at 3D Modelling so i thought i could make statues from existing rigged characters (i.e. after applying a custom pose). However then i need to keep an animator and it's basically a performance waste since .. it's a static statue with a rigged avatar.

Anyone know how i could end up with a static non rigged model in the defined pose ?
Same question using UMA 2 ? :smile:

Thanks in advance!

Import the model into blender, pose it with its skeleton, then click apply modifiers and delete the bones. Then export the posed mesh. That's what I do anyway.

2 Likes

Yep. Then UV unwrap the model, and then put a concrete or stoney texture pattern on the model, or a texture with some cracks in it, and you have a cool looking statue.

Thanks guys !