Hello everyone. excuse my ignorance. I am trying to make a script that makes unities terrain engine none renderable but I want the foliage and trees to be render. This is what I have so far but it doesn’t seem to be working. I really would appreciate it if anyone could help me out.
function Update()
{
Terrain.activeTerrain.enabled = false;
}]
you can not get the foliage without the terrain.
If you disable the terrain the foliage is beeing disabled too
I have got a similar need for this.
Say I have a piece of Geometry already modelled, and I want to use the Terrain engine to add the foliage and vegetation. How should I do it?
I was thinking to match the unity terrain to the model and maybe keep it a bit lower to hide it (if hiding it wont work.)
Is this the right way to do ?
Hello box01. I am pretty much doing what you have posted. I have the 3ds max geometry imported into unity and I have bake the height map from that geometry and place it onto the unity terrain engine. I then lower it below the geometry terrain. The reason I’m not using the terrain engine terrain is because I’m using a special shader for the terrain. The terrain engine terrain below the geometry terrain is being render which is why I want to make it none renderable in my scene.
Thanks dreamora I didnt know that.