Making the FPSWalker use World Coordinates

Hi, my game is something like PainTrain and I’ve been trying to modify the FPSWalker script to move the character based on World coordinates, rather than local coordinates.

Can anyone help me with this? Obviously I’d like it to collide with objects (something my current implementation doesn’t do)

Thanks in advance for any help.

I’m not exactly sure what you mean by this. Are you saying that you need to move the character to specific positions in world space? I’m not clear as to why you would start from the FPSWalker script if that were the case.