Hello, first time asking here, because usually i was able to find my answer in one of the other questions, but this time i hit a wall
I want to make the scene look almost pitch black once no light source is on
Take a look at this example
Left is with a normal light source, right without
As you can see, you can still see pretty much everything of the scene.
Normally when this question is asked people answer with toning down the ambient light or activating the fog. Fun fact: Both of these things are already pitch black in either images.
So what is wrong here?
What shader(s) are you using?
– robertbuIs that the scene view, or the game view?
– Eric5h5Thanks for the replies @robertbu: Shaders? You mean those things in a material that decide how it reflects light? All of them are the standard diffuse. If i randomly change them(as i never had to use other ones up until now) they may make the textures only lighter and things like that, never darker @Eric5h5: Game view, for scene view screenshot see reply to "answer" below
– Kibate