Making the game dark

Hello, first time asking here, because usually i was able to find my answer in one of the other questions, but this time i hit a wall

I want to make the scene look almost pitch black once no light source is on
Take a look at this example

Left is with a normal light source, right without
As you can see, you can still see pretty much everything of the scene.
Normally when this question is asked people answer with toning down the ambient light or activating the fog. Fun fact: Both of these things are already pitch black in either images.

So what is wrong here?

What shader(s) are you using?

Is that the scene view, or the game view?

Thanks for the replies @robertbu: Shaders? You mean those things in a material that decide how it reflects light? All of them are the standard diffuse. If i randomly change them(as i never had to use other ones up until now) they may make the textures only lighter and things like that, never darker @Eric5h5: Game view, for scene view screenshot see reply to "answer" below

1 Answer

1

You should set your ambient lightning to complete black from Edit->Render Settings.

> "Normally when this question is asked people answer with toning down the ambient light or activating the fog. Fun fact: Both of these things are already pitch black in either images."

Can you post your render settings and scene hierarchy?

Scene view

Thanks for the replies. I guess this is what you meant by scene hierarchy/view, right? http://img.photobucket.com/albums/v477/Kibate/scene.jpg

Well you can try dimming the alpha of fog and ambient light and disable all light sources in the scene view.