Making Thumbnails For Saved Scriptable Objects in The Project Folder

I have a couple different ScriptableObjects that we use to store data used in our game (Buff Data, Event Data, etc)

I know how to set previews in the inspector, and there are Labels that are added/removed as part of the creation/editing, to speed up search.

I looked around the documentation, but I can not find anything on how to set the Thumbnail for a particular type of Scriptable Object, so that .asset files in the Project View and Object Picker have a custom texture instead of the default page icon.

Would anyone happen to know how to do this?

Thank you for your time.

Add a Gizmos folder under Assets folder (note it has to be straight under assets folder, meaning you can’t put it under Assets->OtherFolder)
Add a 128x128 px icon with the name:
if you have scriptable object “Tile”
the icon name should be:
“Tile icon”
yes that’s a normal space after the class name.