Hi, I have to make several trees with varying levels of health. I have created one and need to make another, but I would like to start with the first as a base. As mentioned in several other threads that ask this question, copying the tree in the hierarchy view will essentially instance it, so any changes to one will be made to the copy.
So, as recommended on those threads and also by a coworker with more Unity experience, I copied the prefab in the Project view using Ctrl+D. However, this doesn’t work either. If I bring one of the prefabs in and change a parameter it will change it on the other prefab, even when it’s not loaded in the scene. So far the only way I can create a unique tree is to build them all from scratch. Is there a better way to do this?
Thanks,
-RL