So we’re looking for a way to create a large body of darkness or fog that gets cleared away as you move through it (think fog of war but volumetric).
It needs to have colliders/something that registers where you interacted with it (so, granular not one giant fog). And those areas that you have interacted with need to dissipate and come back after a certain amount of time.
Where would be a good place to start researching this? Unity packages/tutorials/anything?
It does not support collision detection but you could simulate it creating invisible transparent blobs per stroke (which write to zbuffer and thus preventing the fog to draw inside them).
And the effect is quite good to try it IMO I will do a quick test.
V2 also supports elevated fog and void areas and will be submitted today (already available on our support forum kronnect.com).