# Making Wind

**URL:** https://discussions.unity.com/t/making-wind/583745
**Category:** Scripting
**Tags:** Scripting
**Created:** [June 6, 2015, 8:23am UTC](https://discussions.unity.com/t/making-wind/583745 "2015-06-06T08:23:05Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![anon20000101](https://avatars.discourse-cdn.com/v4/letter/a/dbc845/32.png) [@anon20000101](https://discussions.unity.com/u/anon20000101)
#### Post date: [June 6, 2015, 8:23am UTC](https://discussions.unity.com/t/making-wind/583745/1 "2015-06-06T08:23:05Z")

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Hello all, I’m new to unity. I have been working on a video game for a while and was trying to make a box that emits wind in one direction. I’m having a hard time making this and was wondering if someone could help me with this.

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### Author: ![HiddenMonk](https://avatars.discourse-cdn.com/v4/letter/h/a3d4f5/32.png) [@HiddenMonk](https://discussions.unity.com/u/HiddenMonk)
#### Post date: [June 6, 2015, 8:28am UTC](https://discussions.unity.com/t/making-wind/583745/2 "2015-06-06T08:28:10Z")

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Maybe this  
[http://docs.unity3d.com/Manual/terrain-WindZones.html](http://docs.unity3d.com/Manual/terrain-WindZones.html)  
However, wind zones don’t work on rigidbodies. I created a script here that somewhat works around that limitation and allows the rigidbody to be affected by the wind.  
[http://docs.unity3d.com/Manual/terrain-WindZones.html](http://docs.unity3d.com/Manual/terrain-WindZones.html)
