Making Windows

I am trying to create the ability to make windows for an office scene i am making

i have tried playing with the pro-water assets, as they have reflection and refraction, but its not wanting to let me apply it to anything but planes - i also dont want to be running script for water to move around when i dont need it

i have also taken the MirrorReflection off the wiki and played around with trying to combine that and the glass refraction that comes with pro, but when i try to combine the two it doesnt seem to work right

im not very affluent in shader code, which is probably y i cant get this to work, but does anyone have any refrences or suggestions of things i can try to get this to work

much thanks

I don’t know the answer, but I had an almost identical question. So I’ve replied hoping that someone who knows the answer will step in now!

It is possible to apply the water to a plane but then cut out the bits of the plane you don’t want to see using the depth mask shader from the Unify wiki. If this doesn’t solve your problem, can you give some more detail about what is going wrong when you try to use the water?