Making Wood as Physic Material

It seems that old versions of Unity had an Standard Asset that included a bunch of Physic Material on it, but that’s no longer the case. The new version only has one material, called ‘bouncy’. Tried as hard as I could, but I have no idea how I am supposed to make a wood material. I mean, I know how to create a Physic Material, but without a reference value, I don’t really know how to figure out the values like drag, bounciness, friction and dynamic friction. Is there any sort of reference I am missing? Could someone help me with the correct values?

This depends on what do you mean “Wood as Physic Material”.

If you said Wood Material, you would obviously create a material with a wood texture. But physic materials are different. If I showed you some physic material values, you would not say “That is wood!!”… You could as well say, “that is metal”. I mean Physic Material Values are not always assigned to a specific substance (Except ice, you would probably recognise ice just seeing the values).

Simply, there are no stereotypes for certain physic materials, 'coz they’re not visual, therefore users can’t imagine physic materials as well as those texture materials.

That means you have to create a new material, and adjust its values until you think “this could be wood”.

Sorry for a bad answer, unfortunately I have no saved “Wood Physic Material”. Have a good day!

Because this comes up in searches for example Physics Materials, here are the original Bouncy, Ice, MaxFriction, Metal, Rubber, Wood, and ZeroFriction from Unity:

http://exninja.com/files/PhysicsMaterials_From_Standard_Assets.unitypackage

there are no exact “wood” physical material in the world of physx really. just play with the values and use what gives your wanted behaviour.