Making World Simulated Particle fast?

Hello guys, I have a particle system as a child of a moving rigidbody2D. I want the trail effect of the particle so I set the simulation space to world. But now, I cannot see the particle now because of the high speed of rigidbody2D. The particle remains behind. Is there a way I can increase the speed so that it follows the rigidbody2D more quickly?

Thank you

Try setting particle speed to 0, and experimenting with the emission rate a bit until you get the kind of trail you want (in fact, you may want to set the emission to distance instead of time).