I have a cat image and the cats markings are different on each side of the cat, I’m making a sprite, how can I make so one side (right side) for when its running to the right have one image (the one I created) and when it runs left it’ll show the other image. Rather than show the same front image if its running left or right?
You can with a two-sided plane mesh with proper UV’s, and a two-panel texture to match. It would be a custom solution, possibly not worth the effort. Is there a reason why you would need that instead of faking it?
Im confused on how to this, changing the sprite to to the correct one when changing direction. Also is using the term sprite correct when I’m using “Anima2d” with unity animate to animate my character?
If your animations are position-only animations for the cat parts, you should be able to change the sprite of an object via scripting while the animation does the rest.
For a non-scripting solution, you can have two animations (same animation with a different sprite), and your input will determine which one plays. You may even be able to use animation layers to separately animate the sprite of the cat based on input while just one positional animation plays.