I’m working on a game where i have a randomally generated galaxy in my scene. The amount of objects in the scene varies between 10000-20000. What i what is a way to more increase my overall fps in this scene. I’ve tried different LOD managers to get the farthest objects lowered in quality. But all of the managers only works with pre-made scenes (i think) and since my scenes are generated randomally they dont work.
The objects are currently being represented by a Sphere(the builtin kind) and i’m wondering if there is some way to optimize my scene in some way to increase the overall fps.
I made a unsuccessful attempt to use Sprite Manager, but my fps remained the same.
You could try to implement imposters for far objects… simple textures of the object always facing camera. Update these textures only if defined amout of view angle change.
That is a trade of a hole object render to a simple texture quad.