Manage timer within connected players

I am working on roulette multiplayer game at present.
All functionality of game working fine now but now at this stage of game I have to implement time for game.

For example player has 60 seconds to put their bets otherwise they loose change to put bet and start wheel spinning.
I want some suggestions from other members regarding time management within network.

As per my consideration I have to use photonview or networkview to pass continuous timer data over network.

Please give some hints here.

You can use the synced network timestamp PhotonNetwork.time. Set the wheel spin time as property when the betting begins and all clients can end the bet-time based on this.

In the PUN package, you find the component “InRoomRoundTimer”. This is a basic implementation and might help, too.