I’m fairly new to handling 3d animation in Unity, and am looking for some advice on how to organise a large amount of animations and transitions. The animations are played through events in the code, rather than through key inputs. I’ve watched the tutorial on mechanim animation.
Currently, I’m trying to manage the transition between playing a melee animation and returning to a fighting stance when the melee animation is complete. The melee animation is triggered through code, and all melee animations have a one way transition to the blend tree which contains the fighting stances. The blend tree has a parameter DefaultFightingStance, which is linked to the character’s script. This works, but it’s very disorganised (see screenshot). Any suggestions on how to organise this? Also, any good reading on the topic would be appreciated. Thanks