Managing assetbundles for webgl

Hi guy, I’m a complete WebGL newbie.

Now I’m trying to convert my game for WebGL.
In my test project, I already finished download assetbundles and load them, but I couldn’t find the proper solution to update assets and download changed files only. Is it controlled by browser or I should do something to do that. I already tried to turn ‘data caching’ option on, browser never downloaded changed aseetbundles.

When I called the ‘LoadFromCacheOrDownload’ function, I only set 0 for the second argument. is this the reason why browser never download changed assetbundles?

Thanks,
Minsu

Hi
Just for test purpose, do the new assetbundles work when setting ‘data caching’ option to off ?

Hi, Yes, it works.