Hi guy, I’m a complete WebGL newbie.
Now I’m trying to convert my game for WebGL.
In my test project, I already finished download assetbundles and load them, but I couldn’t find the proper solution to update assets and download changed files only. Is it controlled by browser or I should do something to do that. I already tried to turn ‘data caching’ option on, browser never downloaded changed aseetbundles.
When I called the ‘LoadFromCacheOrDownload’ function, I only set 0 for the second argument. is this the reason why browser never download changed assetbundles?
Thanks,
Minsu