Managing huge assets

Using Unity 5 on Windows 8.1

I’m working in one short scene for an art project I’m working on. I’m working with some designers who have given me a ton of assets, but the size is as small as it can be. As a result I’ve hit the 2gb bug Unity Issue Tracker - [Building] Windows standalone not buildable when sharedassets file is larger than 2gb

The obvious answer is to reduce the filesize of assets, which I will, but I still feel that I’ll be up against this limit. Is there a good way to load assets (obj’s mostly) from disk and not have them compiled in the resources folder? I don’t need to distribute this, so it can be as messy as it needs to be as long as it works!


You could load them using AssetBundles.