Managing Packages

As I’m building our game, I’m starting to add in a fair amount of packages. Some I’ve created, but most I’ve purchased.

The things is that with most of the packages there’s a ton of content I don’t need… demo scenes, extra models and materials, shaders I don’t use, etc. I may buy a foliage package for the primary shader + a plant or two, not all 50 of them.

Should I be worried about the bloat of the Unity project folder? What happens when I build our actual game, will it contain all the models that I don’t use?

I’m wondering if I should extract the pieces I need and throw away the rest of the package.

Any advice would be appreciated.

Hello!

Unity wont build assets that is not used in the project!
You don’t have to worry about tons of files in your project.

Those extra assets won’t affect the final game, but they will make your Unity editor more sluggish as it has more to keep track of. I would, at minimum, delete demos you don’t need as those tend to be large and easily excised. Beyond that, you can delete more aggressively, but only if it’s worth your time.

Thanks all. Good to know the assets won’t be built with the project.

As MCN pointed about, I do worry about the bloat even while developing. I tend to make lots of copies/zips of the project and they get big fast.