Managing Remote Assets with Unity's Addressables: Hash Value Changes and Full Downloads

I apologize for my poor English. I am managing remote assets using Addressables.

When the build machine or Unity version changes, the hash value changes, causing a full download to occur. Is this expected behavior?

As a long time ago, AssetBundle recognized it as a different bundle because the CRC changed when the build machine changed.
Addressable will be the same because it is built based on AssetBundle.

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