I want to add a multiplayer to a game that is singleplayer but I don’t want to lose the singleplayer functionality. Is there a good way to copy everything over without having to rename all the scripts and prefabs. I’m scared I’ll break my working game in the process. What is the best way to keep it all organized? Thanks!
The best would be to add the networking functionality to the prefabs you already have in such a way that the networking part only triggers if the game is in “networking mode”
basically you could just add a “bool networking” and set it to true if you are in multiplayer so that the networking code only runs then.