Could you help us please about the 3 questions below?
1- How can we manage the operation of the previous or other UI windows that will be opened and closed depending on the amount of shopping to be made in the purchase window in mobile games? For example, while playing the game, we click the ax from the booster UI menu, the “buy ax” panel will appear, when we click “buy”, the “Store” panel will open because there is not enough gold in game. If we shop and buy gold or ax, the “Continue” window will appear. When we click “Continue”, the “Ax UI window” will open to use the ax directly, and if we close the store window without purchasing anything in the Store, this time the “Buy Axe” window will appear. How can we manage this traffic in the best way, could you send the code of the unity project as an example please?
2- How can we move the character by swiping our finger on the screen in 3d mobile games without using raycast and joystick. Could you send the code of the unity project as an example please?
3- The resolution of each phone is different, so the screen size also changes, how do we adjust the 2D and 3D cameras according to the changing phone resolutions? Could you send the code of the unity project as an example please?