Manipulate gravity in an area?

Hi,
I’m trying to make something like a gravity bomb ( When a rigidbody enters a certain trigger or area its gravity decreases ). How do I access the “Use Gravity” option in the rigidbody? Or Is there other ways I can achieve this gravity-bomb thing?
Please help in JS, Thanks!

You could use something similar to this on the explosion position (instantiate an empty gameobject for instance with this script at the bombs explosion position):

var radius : float = 5.0;
var liftForce : float = 10.0;
function Start () {
    // Disable gravity for objects inside explosionPos+radius
    var explosionPos : Vector3 = transform.position;
    var colliders : Collider[] = Physics.OverlapSphere (explosionPos, radius);
    
    for (var hit : Collider in colliders) {
        if (!hit)
            continue;
        
        if (hit.rigidbody)
            hit.rigidbody.useGravity = false;
            hit.rigidbody.AddForce (0, liftForce, 0);
    }
//Destroy this object after it's done
Destroy(gameObject);
}