I’m trying to manipulate a standard VR camera’s rotation and translation for research purposes. It would be best if I could just directly manipulate the camera. I know that I can place it under a parent object but that gets complicated after a while if many manipulations add up. Is there any way to access tracking information and apply a changed version of that back to the camera in each frame? Or is that capability not desired (understandably for standard game developers) and therefore completely blocked?
Thanks for your help!