Manipulate VR camera


I’m trying to manipulate a standard VR camera’s rotation and translation for research purposes. It would be best if I could just directly manipulate the camera. I know that I can place it under a parent object but that gets complicated after a while if many manipulations add up. Is there any way to access tracking information and apply a changed version of that back to the camera in each frame? Or is that capability not desired (understandably for standard game developers) and therefore completely blocked?

Thanks for your help!

@julesmules I’m looking for a solution to this as well. Specifically Id like to rotate just one eye X degrees in the oculus OVRcamerarig…or use the trick of using two unity VR cameras if it cant be done with the OVRCamera. Im doing this for people who have misaligned eyes. Let me know if you have come up with a solution