Manipulating Variables With Multi-Touch

I want to move multiple instances of the same object with separate touch inputs. To be more specific, I have an object on the left and an object on the right. I want to move the object on the left with my left index finger, and the object on the right with my right index finger. I have this working to a degree, but I cannot figure out how to manipulate one object without interfering with the other. The script as it stands recognizes each touch as a separate touch, but I am unsure how to manipulate the movement variables for each touch event. Here is the script as it stands :

var verticalLimit : float = 1.2;
var scrollDistanceY : float;

function FixedUpdate () {   

 for (var i = 0; i < iPhoneInput.touchCount; ++i) 
 {
     var hit : RaycastHit;
     var ray = Camera.main.ScreenPointToRay (Input.GetTouch(i).position);          
     
        if (Physics.Raycast (ray, hit, 1000))
        {  
         
            if(hit.collider.gameObject.tag == "handle") 
            {   			
                if (Input.GetTouch(i).phase == TouchPhase.Began) 
                {           
                    scrollDistanceY = hit.collider.gameObject.transform.localPosition.y;
                }
                
                if (Input.GetTouch(i).phase == TouchPhase.Moved) 
                {  
                	var scrollDeltaY = Input.GetTouch(i).deltaPosition.y;
                	scrollDistanceY = Mathf.Clamp(scrollDistanceY+scrollDeltaY*Time.deltaTime*.8,-verticalLimit,verticalLimit);
		        hit.collider.gameObject.transform.localPosition.y = scrollDistanceY;  
                }

             }
            }
  }
 }

Just make scrollDistanceY an array of 10 long and then use ā€œiā€ as an index into it too.