Hi all. Please tell me how at least theoretically, it can be manipulated over time? Ie to start:
How to slow down all the objects that surround you but yourself.
For example, toss cube turn on slow, catch up with his catch and send back … probably only when a person manipulates him should he just give the standard time of man.
And most interesting to rewind time, both forward and backward.
Your ideas?
Time Scale affects all playing time, but it is only necessary for the environment, or specific objects. : -?
Nobody knows?
Timescale is for objects controlled by physics only, meaning it’s not likely you’ll be able to rewind your simulation or scope it to a single object. It’s good for effects such as “bullet time.”
If you want such things, you’ll need to come up with your own deterministic scripted movement running on your own heartbeat/set of heartbeats.