I’m trying out a fast frustum culling method to cull a large starfield down to size (Some 10,000 stars - don’t ask).
I’ve found some code to do this here: http://crownandcutlass.com/features/technicaldetails/frustum.html
GL_PROJECTION_MATRIX seems to be Camera::projectionMatrix
However is GL_MODELVIEW_MATRIX is that equivalent to Camera::worldToCameraMatrix ?