How would I go about manually laying out a cubemap and a spheremap for environmental mapping in Unity? Here are a couple of examples of layouts that I’m used to with different engines, but I’m not sure what to expect with unity.
Spheremaps are pretty important to some of the stuff I’m doing (and are easier to work with than cubemaps for a number of reasons), which is why I’m also interested in those.
Actually, I would like to know this for cubemaps too, because if you use the standard layout described in the first post, the top and bottom map are reversed, and you actually have to invert the whole map horizontally, or it is upside down.
Yes we know
But I am looking for a graphical layout, if there is a general layout, or how Unity read these, still as layout as the first post for all of these:
Those are for turning a single, normal texture into a cubemap. You can try each one with an image and see what the results are. Obviously there’s no way to get a cubemap this way that can compare with a “real” cubemap, but sometimes it’s quite adequate and you save a fair bit of space (1 texture vs. 6).
I have tried them out to the difference. But I can only see a diffrence in the Z Y possitions.
So I was just wondering why a so many to choose from and what they looked like in the 2d layout.
Different choices give you different results for the cubemap. In case you don’t like one, you can try another and see if it’s more to your liking. If you click on the generatedCubemap object you get after generating a cubemap this way, you can see the results in the Inspector.
hehe as graphic artist its just that I would like to see the 2d layout for each of them and get som tech info about the deeper differences, not just click and look and choose.
Well…but looking and choosing is all there is to it. As a graphic artist, I don’t really care about the technical aspect of the differences, all I care about is how it looks (which IS the only difference), so clicking and looking works for me… They’re just different methods of generating cubemaps from single images, that’s all. Looking at the results in the Inspector tells you all you need to know, since you do see the layout there.