My current situation is as follows:
I’m currently controlling an object within FixedUpdate() but without any physics (no Rigidbody and so on).
Now, of course, the camera shakes since it’s using LateUpdate(). Controlling the camera with FixedUpdate() of course works but I can’t be sure that it’s updated after the targeting moving object so it may sometimes have a wrong position since the moving object hasn’t moved yet.
How does a Rigidbody do it’s interpolation? Is it a simple lerp of it’s position in Update() or something like that?