Manually check collision ?


So simply I want to check if my object collides with anything in one run from instantiation to potential destruction if it does. Is it even possible? I need to do this with meshcollider in mind, so sphere check is not an option, same for delayed “OnCollisionEnter/Stay” and RigidBody.SweepTest(, out hit) does nothing (maybe I’m doing something wrong there with SweepTest).

Is getting all the bounds and spamming intersections all the way the only solution?

You can just raycast to distance 0 and see if it tells you if you are inside something but make sure to go to physics settings and enable raycast hits triggers so it will also work for triggers