Hi,
So simply I want to check if my object collides with anything in one run from instantiation to potential destruction if it does. Is it even possible? I need to do this with meshcollider in mind, so sphere check is not an option, same for delayed “OnCollisionEnter/Stay” and RigidBody.SweepTest(Vector3.zero, out hit) does nothing (maybe I’m doing something wrong there with SweepTest).
Is getting all the bounds and spamming intersections all the way the only solution?