Is it possible to manually control the render update loop (either in the old renderer or in SRP)
We are trying to make sure our app only renders when it receives a signal from an external or custom signal processor (genlock via external VITC or LTC for example.)
I know this is rather specific, and the genlock proof of concept on the github seems to be, well, a proof of concept really with no actual real world use without the ability to control when Unity renders an image.
Sounds like you’re looking for “on-demand rendering”:
https://blogs.unity3d.com/2020/02/07/how-on-demand-rendering-can-improve-mobile-performance/
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