Hi guys.
Tearing my hair out here.
I want to restrict my interactive cloth in Z space.
I can do it on meshes but I’m having mega troubles with the interactiveCloth.
what I was thinking of doing is this:
- on start, record the vertices Z positions in an array.
- after update, merge the new position x and y with the old Z into array2.
- move all the vertices to array2 position.
Can’t seem to find any answers and the only thing about this in the manual is that you can do it
Any help or info would be ace!
Thanks in advance!
Arvid Niklasson