Is there a way to manually call a physics step on an object? Example right now I have my rigidbody set to Is Kinematic, and I don’t want to use the default physics at all times for various reasons. Such as the enemy traversing slopes, or they’re on a pre-set tweened path. But when they get attacked or juggled by the player I’d like them to behave like normal physics objects and be affected by gravity until they hit the ground, and revert back to normal.
Any help with this is appreciated. Thanks.