Maintaining software in general is hard.
Modern software is a living thing that if not maintained and cared for will quickly rot and die and become necrotic baggage in your project. The more of your project that is allowed to fall into this state of disrepair, the harder it will be to fix (more confounding issue between parts) and the less-well-equipped you will be to fix it because you haven’t already been doing it.
While you might think that it is easier to maintain by not upgrading, this is an illusion.
Yes, it may be easier for some amount of time.
But at some point, something external to your world will require an update.
Maintaining “special snowflake” software is even HARDER than if you stay current. At least if you stay current you’re likely to find plenty of contemporary guidance (here, Stack Overflow, documentation, the internets at large) to help you.
I’m not advocating upgrading your project “just for fun,” but you already have identified a need by saying you want a particular version of C#. Don’t make it hard on yourself by trying to get that C# update by making snowflake project changes.
This also gets to why you even care what version of C# you’re on. If you are using a third party library that requires it, you are almost certainly going to need to upgrade other parts of your toolchain for that library.
Then use it. That way you have a fighting chance of trying to upgrade without sinking your entire project. You really are just one click away from complete disaster if you’re not using source control. For instance, if you had some file somehow get corrupted and prevent your project from launching, how could you even begin to reason about it?
Source control would show you the corrupted file and you could revert it with a click.
PROPERLY CONFIGURING AND USING ENTERPRISE SOURCE CONTROL
I’m sorry you’ve had this issue. Please consider using proper industrial-grade enterprise-qualified source control in order to guard and protect your hard-earned work.
Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).
You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.
As far as configuring Unity to play nice with git, keep this in mind:
I usually make a separate repository for each game, but I have some repositories with a bunch of smaller test games.
Here is how I use git in one of my games, Jetpack Kurt:
Using fine-grained source control as you work to refine your engineering:
Share/Sharing source code between projects:
Setting up an appropriate .gitignore file for Unity3D:
Generally setting Unity up (includes above .gitignore concepts):
It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Digital storage is so unbelievably cheap today that you can buy gigabytes of flash drive storage for about the price of a cup of coffee. It’s simply ridiculous not to back up.
If you plan on joining the software industry, you will be required and expected to know how to use source control.
“Use source control or you will be really sad sooner or later.” - StarManta on the Unity3D forum boards