Manuals Sphere collison

Hello, everyone.

I need to get collision’s or hits of sphere (or Circle) collider. I can not find solution for this…

For example RaycastHit[ ] hits = Physics.SphereCastAll(BW.transform.position, radius, Vector3.zero);

I do not need any direction, I have only sphere point and it radius.

Physics.OverlapSphere - I need something like this, but it does not return collision (only collider) or hits.

Thx.

Back when I made a snooker / pool game I used http://freespace.virgin.net/hugo.elias/models/m_snokr.htm - simple and works.

thx for replay, but this i circle to circle collision, I need sphere (or circle) to mesh.

cant you just use a sphere collider and OnCollisionEnter…

No, I can’t. Because collider will affect Physic, I need to avoid this.
And if I will switch sphere collider to trigger mode, It also will not return collision point, only collider.

so the object has a rigidbody on it? cant you just set the rigidbody to not affect the position and rotation of the object?