Many async scenes.

So, Im making a server-sided multiplayer game, but currently, every .exe file is a match, and I want to handle all of them in a single .exe. The logic will be to, when a match is full, create another scene, but still running the old one. Also, they will have to be async. I guess is possible to do with a single scene and some smart coding, any ideas?

Scenes really have nothing to do with instances of servers.

Scenes are just an arbitrary collection of serialized data that Unity uses to instantiate MonoBehaviours with certain arguments, that’s all.

I know, just want to run 2 or more scenes at the same time

Just additively load them… as many times as you like.

How? If I load a scene the other one is “Destroyed”

https://lmgtfy.app/?q=unity+additive+scene