Many Audio Listeners to multiplayer?? How?


I resently played some FPS games made with unity.

How does every player has his own camera with the Audio Listener component? I thought unity allows only 1 audio listener per scene…

Yes, only one active AudioListener is allowed / used by Unity, so you either delete those the local player doesn’t need or just disable them.

Every player has it’s own scene. You should read up some general multiplayer resources :wink: