Many bugs in new input system 1.4.2

Input

.started

.performed

.canceled

giving all at the same time even though I only pressed button << These bugs never existed in 1.0

Can’t connect InputActionReference with new instantiated generated c# class
Rebind UI don’t work other rebind method not working properly
Only can rebind when directly call input action which is i need to make every script for every input key

There’s now 1.4.3, if that helps. However, you might like to read this post on the Unity forums. Unity made a change to how bindings work and that may be affecting you.

Unity don’t make it terribly clear but the Forums are the place for reporting bugs. Answers is for, well, answers. If this is a genuine bug, pop over to the Input System Forum and report it there.