Since today, I get many
!node->m_AABB.IsValid() !ss->GetLocalAABB().IsValid() !IsFinite(outDistanceForSort) !IsFinite(outDistanceAlongView)
Errors.
How to solve them?
I get them when I click into the scene view or when starting a game
Thanks
Since today, I get many
!node->m_AABB.IsValid() !ss->GetLocalAABB().IsValid() !IsFinite(outDistanceForSort) !IsFinite(outDistanceAlongView)
Errors.
How to solve them?
I get them when I click into the scene view or when starting a game
Thanks
This is most likely a Unity bug (especially when C++ code starts appearing in the Log window like that). You should file a bug report (Help > Report a problem). Be sure to include as much detail as possible, like what you were working on and the specific error message in its entirety.
In my case I found out that there was a vertex with all of it's component as {NaN, NaN, NaN} - not a value.
It was because of this:
`
Vector3 p = Vector3.Lerp(p0, p1, (float)i/(iters-1));
`
where iters happened to be 1 sometimes which makes it division by zero
division by zero was my issue also. Except mine was within a Color.Lerp method. fixed it by not allowing a divide by zero spriteRenderer.color = Color.Lerp ( startingColor, Color.white, (damage / ((compareStrength == 0) ? .00001f : compareStrength)) );
– OdinesRunesI know what happend,my code describe the toolbar scale,when the value is something illegal ,it will be “!IsFinite(outDistanceForSort)” ,like a/b ,the b=0;
Another thing i will add: if one of your animations are looping the same frame, this can cause the errors. drove me nuts for a couple of mins trying to turn it off!
Just throwing in my two cents, I had this issue when using a blender object I imported that had leftover blendshapes (Shape Keys in blender terms) from another model I converted it from. Just in case this helps anyone else!
The solution for me was delete the wheel effects because that script has that problem.
Sorry my English because I’m from Brazil.
A bug was introduced in Unity 5.3 which also caused these errors when using particle systems. If you're using that version there is a patch that fixes it.
– Dave-CarlileJust had the same problem. In my case it was indeed caused by a Unity generated box collider on one of the objects. For some reason, it wasn’t centred properly on the X axis, as soon as it was set back to zero, Unity stopped complaining about this AABB isfinite stuff.
So, you asking him to program the game for you? See all the tutorials to understand how multiplayer works and ask specific questions if you don't understand something.
– Pandaa2610When the server is running, all clients will see what server shows to them, normally everybody see the same, you are asking a complex question, can not be answered with some explanations, is all the server-client structure what you need to create. You must try it by yourself, and come here to ask specific questions or things you dont get. But you must have some solid base to develop it.
– tormentoarmagedoomIn my case this was due to some bug related to Unity prefab car particles: “ParticleBurnoutSmoke”
I’ve made some changes in parameters of those particles and the problem was gone
Though I’m not sure which one of the changes worked finally =))
ok thanks, I was just using Javascript but ok :) does this error slow down the game?
– anon91446949It depends on a lot of factors, but on average, no, it doesn't affeect game performance.
– qJake