Hi,
I want to get variable from different class but under the same name like this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UpgradeItem : MonoBehaviour
{
public /* Some class */ item;
[HideInInspector]
public Crabs crab;
void Start()
{
switch (itemType)
{
case ItemType.Suspension:
item = crab.suspension;
break;
case ItemType.Wheel:
item = crab.wheel;
break;
}
}
}
public enum ItemType
{
Suspension,
Wheel
}
[System.Serializable]
public class Crabs
{
public Suspension suspension;
public Wheel wheel;
}
public class Wheel : MonoBehaviour {
public int mass;
public int maxLoad;
public float roadGrip;
public float terrainGrip;
public float radius;
}
public class Suspension : MonoBehaviour {
public int mass;
public int maxLoad;
public float softness;
}
And if I choose wheel I can call
item.roadGrip
or if I choose wheel I can call
item.softness
Is any way to do it?
Thanks for help.