I’m receiving too many warnings when I run one of my games with xcode 7. This appears to me when I turned on IL2CPP. In Mono2x these warnings do not appear but now must be used IL2CPP to launch games on app store.
These warnings should all be benign. We’re looking to remove as many of them as possible from the generated C++ code, but for now I don’t believe that they have any impact on the runtime behavior of the project.
@JoshPeterson Thanks very much for the reply.

