In games with a zoomed ‘world map’ that you explore, the controls are almost always point and click instead of steering. I’m wondering why exactly, why do so many games opt for point and click. What are the pros and cons?
Examples:
Mount and Blade - point and click
Battle Brothers - point and click
Expedition Conquistador - point and click
Especially in similar style games where the map plays a much smaller, supporting role:
- Wasteland 2
- Blackguards
- Hard West
- many, many others
The major exception to the top down point and click is actually the parent of all these games:
Sid Meier’s Pirates! - analog style steering
Obviously, the main difference in Pirates is that you’re actually steering a ship, so the direct controls make a lot of sense.
I’m currently tweeking the interface to my map exploration, and I’m leaning (strongly) toward steering style controls: WASD, generally using a lower camera (25 degree angle for example). The mouse would be free to click on stuff or rotate - but would not be point and click to move. I feel like WASD style controls connect the player more directly. Pressing and holding that key down is a direct, immediate, connection to what’s happening. In Darkest Dungeon for example, you need to HOLD DOWN a key (or mouse button) to move, not simply click. Having the animation directly connect to the controls makes it feel much, much more immediate.
Looking at how in general, almost every game with a similar map design prefers point and click - I’m hesitating. Console titles, obviously prefer the direct steering style controls whenever you move on a map, so it’s certainly not impossible to do well, or utterly wrong, but it seems that most games strongly prefer the more disconnected point and click (even with a camera fixed on the character).
What are your thoughts on the matter? When is one approach stronger than the other?