Hello, new to Unity. This is my first post.
For TL;DR just scroll to the bottom.
My background for general interest’s sake: I’m an ‘expert’ in programming, having done so professionally for decades (I’m old, haha), so that’s my strong point. However, I have little knowledge of graphics programming (or of tools such as Photoshop, 3dsMax, etc). So that’s my weak point.
At any rate, I have decided to make a game (have already started), and am in serious ‘learning mode’ along with doing some playing around and prototyping. One of my first orders of business is learning how to make a map. I’ve run across some tutorials on youtube where some guy is generating them procedurally (these are 2d tile maps I am referring to). My question is whether or not it is also possible, practical, etc. to do this non-procedurally, i.e. using some kind of tool like 3dsMax.
TL;DR
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Is it possible, practical, advisable, etc. to somehow create 2d tile maps using some kind of tool like 3dsMax along with Photoshop or Gimp or whatever, or are these things generally only produced procedurally?
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If answer to 1 above is ‘yes’ (possible, practical, etc), what are the advantages and disadvantages to doing it one way or the other, and what are the circumstances or reasons why you would do it one way or the other?
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Again, assuming 1 above is ‘yes,’ could you describe generally how to go about doing it? For instance, would you create a mesh in 3dsmax (or other tool) and then import it?
Thanks.