Map, interior/cockpit and different kinds of invetories.

Hello,

Im here with another set of dumb questions…

What is a best way to display detailed map, interiors of moving objects and multiple tabs of inventory?

Currently I am using map, that is a simple plane with sprites on my main scene and orthographic cam watching it. Then i simply switch between 3d cam and map cam.

I would like to make detailed interiors for few of my objects (cockpits/interiors of ships). There should be no movement involved, but camera watching the interior… How to make such a thing without being too expensive? Do I just put the interior model in the scene and make it visible only for the interior cam?

Last thing… how to make inventory/player info/blabla screen? I need some grid for inventory, and some leveling involved… UI?

1 Like

Definitely use UI for the inventory screen etc. I’d use it for the detailed map, too.

As for the interior, yes, just use layers to make the interior model visible only to the interior camera. Or, put it all inside one container object, and deactivate that object when not in the interior view (that will also disable any scripts that would otherwise be updating gauges, etc. that you cannot see).