Map Lab - PBR Texture Laboratory

We are proud to introduce Map Lab.

Map Lab is an advanced PBR texture generator for artists, game developers and map crafters. Map Lab provides an easy way to craft PBR materials out of plain images. The powerful layer system allows a fast and solid way to control and fine-tune the different maps. All pixel operations are done in 32 bits per channel guaranteeing high-quality output textures.

Key Features

  • Full Unity Editor Integration
  • Non-Destructive Workflow
  • Easy to use Layer System
  • Unity Personal and Pro
  • Hiqh-Precision Calculations (32 Bit per Channel)
  • Constantly growing Filter Library
  • CPU and GPU Support
  • Metallic and Specular Workflow
  • WYSIWYG Material Previewer
  • Custom Materials and Models
  • Texture Tiler (Texture Synthesis)
  • All Filter Results are seamless

Upcoming Features

  • Per-layer Inputs

  • Tons of new Filters

  • Custom Filter Matrices

  • More Blend Modes

  • Additional Layer editing Options

  • Additional Calibration Profiles

  • Geometry-dependent Weighting/Blending

  • Input-dependent Weighting/Blending

  • Native 8k Maps

  • Half/Double Precision Option

  • Linux Plug-in

Filters
The filter library is constantly growing. Currently contained are:

  • Blur: Median, Fast Median, Gaussian Blur, Simple Blur, Limit, Fast Limit
  • Sharpen: High-Pass, Simple Sharp
  • Masking: Color Mask
  • Color Correction: Contrast, Brightness, Channels, Gamma, Luminance Shift (Shadow Removal), Hue Saturation
  • Converter: Diffuse-to-Normal, Normal-to-Diffuse, Normal-to-Height, Gaussian Normal-to-Height, Normal-to-Specular, Height-to-AO
  • Convolution: Sobel, Generic 3x3 Kernel
  • Tranformation: Translation, Rotation
  • Generators: Clouds, Procedural Bricks, Color Gradients, Solid Color

Please visit our website for additional information.

Beta Notes
Issues
Please report all bugs with the issue tracker and include the log file.

One input - thousands of outputs

High Quality Details

Map Tiler (Coming 0.6.0)

Texture-to-Material

~~https://www.youtube.com/watch?v=zg2-tSOKojU~~

6 Likes

Might want to use this. Do beta testers get a license?

Yes. Active beta testers will get a license.

Cool! I’m keen to sign up. Not sure how but hopefully I get in!

Count me in. How do I sign up?

The first 25 copies will be available to the general public. So, first come, first serve. We will release the copies in two waves so that the europeans have no advantage over the americans. :slight_smile:

But if you are an artist you can send an email to our support containing at least one image showing your work, as we have another 25 copies available just for artists. The artists have a little special treatment, as they are the main focus group. :wink:

Cool stuff

Screenshot: The WYSIWYG Material Previewer

2370022--160943--material_previewer.png

Screenshot: The Map Lab Editor

Texture-to-Material Workflow

When do you release the beta?

We have planned to release it next week. Maybe on monday or tuesday.

I’ll be looking to pick up a copy

Didn’t you say monday or tuesday? :wink:

:wink:

1 Like

Well it’s WEDNESDAY now, c’mon I wanna spend some MONEY!!!.lol j/k

Can’t wait to try.

1 Like

We are sorry for delay. We had to fixed some OCL issues on Intel and AMD devices.

As compensation for the delay we’ll publish additional 25 copies free beta copies. :slight_smile:

You rock!!!

I’d appreciate one when one is available.

I’ve been following this thread since it was first posted.
I too would greatly appreciate a beta key.

Thank you so much for your contribution to the community!

  • S.

I’d like to try out the beta as well. This looks really cool