We are proud to introduce Map Lab.
Map Lab is an advanced PBR texture generator for artists, game developers and map crafters. Map Lab provides an easy way to craft PBR materials out of plain images. The powerful layer system allows a fast and solid way to control and fine-tune the different maps. All pixel operations are done in 32 bits per channel guaranteeing high-quality output textures.
Key Features
- Full Unity Editor Integration
- Non-Destructive Workflow
- Easy to use Layer System
- Unity Personal and Pro
- Hiqh-Precision Calculations (32 Bit per Channel)
- Constantly growing Filter Library
- CPU and GPU Support
- Metallic and Specular Workflow
- WYSIWYG Material Previewer
- Custom Materials and Models
- Texture Tiler (Texture Synthesis)
- All Filter Results are seamless
Upcoming Features
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Per-layer Inputs
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Tons of new Filters
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Custom Filter Matrices
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More Blend Modes
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Additional Layer editing Options
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Additional Calibration Profiles
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Geometry-dependent Weighting/Blending
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Input-dependent Weighting/Blending
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Native 8k Maps
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Half/Double Precision Option
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Linux Plug-in
Filters
The filter library is constantly growing. Currently contained are:
- Blur: Median, Fast Median, Gaussian Blur, Simple Blur, Limit, Fast Limit
- Sharpen: High-Pass, Simple Sharp
- Masking: Color Mask
- Color Correction: Contrast, Brightness, Channels, Gamma, Luminance Shift (Shadow Removal), Hue Saturation
- Converter: Diffuse-to-Normal, Normal-to-Diffuse, Normal-to-Height, Gaussian Normal-to-Height, Normal-to-Specular, Height-to-AO
- Convolution: Sobel, Generic 3x3 Kernel
- Tranformation: Translation, Rotation
- Generators: Clouds, Procedural Bricks, Color Gradients, Solid Color
Please visit our website for additional information.
Beta Notes
Issues
Please report all bugs with the issue tracker and include the log file.
One input - thousands of outputs
High Quality Details
Map Tiler (Coming 0.6.0)
Texture-to-Material