Hi guys,
Just looking for some advice and thoughts on map structure for a top down RPG.
Id like to build maps of varying shapes and sizes, rather than just squares of all the same size. Would it be possible to create map bounding for the camera to accommodate this would I be better off sticking to the square format and using trees / impassable objects to block players from areas of the map that aren’t necessary. At the very least I’d like to be able to have the map bound to a variety of map sizes.
Also with a battle system, would I program this in a seperate scene, and load the scene with different variables for enemy etc each instance of would I be best keeping it all on the world map?
Thanks for the time,
Josh