Mapbox and camera orbit

Hey guys,

I am trying to get mapbox map into the game.
I have perspective camera and ability to orbit.
I have set mapbox map view to camera bounds ant it works.
The problem I have is when I orbit the camera and I start to see a horizon mapbox creates too many tiles into the distance and Unity crashes.

What are the ways to solve this?
I know I can limit the extent of mapbox map but I want to get a sense of horizon, similar to mapbox on the web.

So Mapbox studio you can add fog. I think I can do the same and just limit the amount of generated tiles?
If anyone had an experience with this, please let my know.
Image basically shows what I am trying to get…