I have read this at least 4 times and tweaked every posible option: https://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectMaya.html
and this: Unity - Manual: Model file formats
I read on the forums to no anoy with a posible easy question, and i have done a lot of reading because Im one of those “rtfm” guys… and I simply cant make this work.
I export suseccfuly from Maya to an .FBX file, and Unity got it, everything goes well, the auto rigging and the force T pose works like a Charm… BUT at the moment I try to set the muscles it just dont work, the characters is on one side and the bones are in another and it doesnt work… also put the bones one by one myself with the same results…
Here are the images:
In youtube no one seems to have this problem, also chequed there…
Another thing, It does not have any animation at all, i need the bones to place them with some MOCAP i already have inside my assets.
I like Unity and it worrth every penny i have invested on the software and assets, this is my very first serius bump ( all the others where killed by Manuals and Tutarials)
Waiting for a little help
Arcanebits —> aldoalain@gmail.com