MapMagic 2 - infinite procedural land generator

@Wright I posted some optimizations for @ and Vegetation Studio Pro as well concerning caching models that keep having to be reloaded every time a new terrain is loaded (and a copied VSPro system is made for that terrain). So I made a way to cache all vegetation models for all packages referenced in the scene on startup of the game so it doesn’t have to reinit any when new terrains are loaded. I made a quick video of my optimizations here:

Here’s a link to my updated VSPro code post to cache vegetation models:
[Released] Vegetation Studio Pro page-24#post-6240542

With optimized vegetation, it virtually gets rid of most lag when creating new terrains. FPS was also +10 when I wasnt recording my screen with Bandicam.

I hope Lennart can maybe implement these changes as a nice solution for large world streaming systems and together with the custom node I made, should be a nice solution with Map Magic 2 + VSPro.

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