Hello,
I’m developing for Android, but I’m total newbie in Unity and graphics. My final goal is to make a viewer for hi-res panoramic pictures in Unity. I was able to make it partly. I added a sphere with corresponding mesh, applied a material with my image and placed a camera in the center. It works, but it seems that Unity has a 4096-pixels limit on image size. I need to bypass it somehow.
Now my idea is to split an image to multiple smaller images and to map them separately on this spherical object. I dint’t find the answer, but maybe I wasn’t searching properly.
Can it be done? Or maybe there are another solutions? Could you help me and give an advice at least what direction should I look?
Thank you.
Edit: now I received the panorama image that I should map on the object. It’s in two formats: cubic (split into 6 faces, and each of them then split into 16 fragments) and equirectangular (split into multiple fragments). Maybe it will be easier to map it on cube, and then map this cube on the sphere?